Steve Trettel · with Henry Segerman, Rémi Coulon, Sabetta Matsumoto

Euc Lattice · 2019

Cubic lattice in Euclidean 3-space, with tiling planes and vertex spheres

A GPU raymarching visualization of Euclidean 3-space tiled by a cubic lattice, rendering both the tiling planes and lattice vertex spheres. The scene is built from signed distance functions evaluated in a GLSL fragment shader, with cell teleportation to tile the fundamental domain across all of E3. Controls: WASD to rotate, arrow keys to translate.

Steve Trettel · with Henry Segerman, Rémi Coulon, Sabetta Matsumoto
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