This program renders a photorealistic gin bottle using GPU-accelerated Monte Carlo path tracing. Light rays are bounced stochastically through the scene, accumulating over many samples to produce physically accurate effects including glass refraction, caustics, soft shadows, and color bleeding. The renderer handles transparent and translucent materials with proper Fresnel reflection and Beer’s law absorption, progressively refining the image as more samples accumulate.
Controls: Click and drag to orbit, scroll to zoom.