This program renders a sextic (degree 6) algebraic surface with a marble-like material using GPU path tracing. The surface is defined implicitly by a degree-6 polynomial equation, and ray-surface intersections are computed analytically or by root-finding. The marble material is simulated with subsurface scattering approximations and procedural noise textures, producing a translucent stone appearance with veining patterns under physically-based lighting.
Controls: Click and drag to orbit, scroll to zoom.