GPU simulation of a quantum wavepacket captured by a potential well, solving the 2D Schrödinger equation
This program numerically solves the time-dependent Schrodinger equation in two spatial dimensions on the GPU, simulating a quantum wavepacket interacting with a localized potential well. The wavefunction’s probability density is visualized as a height field or color map, showing quantum interference patterns, partial reflection and transmission, and the capture (binding) of part of the wavepacket by the well. The simulation uses finite-difference methods on a GPU compute shader for real-time evolution.
Controls: Click and drag to orbit, scroll to zoom.