Talk

Mathematics of Beautiful Graphics

computer graphicsmathematical illustrationanalysis

Photorealistic computer-generated images are everywhere — from blockbuster films to video games to architectural visualization. Modern software tends to hide the mathematics behind them, but it's beautiful stuff: differential geometry, measure theory, and statistics all play essential roles. In this talk, we'll see how simple questions about light and color naturally lead to an infinite-dimensional problem with a curious recursive structure — to compute anything, you seemingly need to have already computed everything. The way out is to recast the problem as integration over a space of light paths. Different visual phenomena — mirrors, glass, fog — correspond to different measures on this space. Understanding this structure puts realistic rendering within reach of anyone willing to do the analysis. It also offers mathematicians a source of compelling high-dimensional problems and a new way of seeing the world — from the translucence of a jade sculpture to the glow of a sunset, the geometry of path space is all around us.

Title slide of Mathematics of Beautiful Graphics Slides (PDF) ↗

Presentations

There is also a version of this talk for undergraduate audiences.

Giving the invited address at MAA MathFest, Boston, August 2026.
Giving the invited address at MAA MathFest, Boston, August 2026.
The talk opens with rendered images and asks where the mathematics in them comes from.
The talk opens with rendered images and asks where the mathematics in them comes from.
← All talks